An exercise in futility
When getting this game I was seduced into thinking itd be an atmospheric puzzler. Eh. No. I called this an exercise in futility but its more exercise in seeing how many ways your character can be impaled, gutted, stabbed, electrocuted, eaten, sawed with his internal organs streaming behind and on and on. Seriously! I think thats how your supposed to have fun because its not the puzzles. The puzzles are hard but only because theres a lag in the game controls. The puzzles are NOT clever just time based with awful controls.
And what is the great pay off at the end? The epic 7 second stories conclusion? Nothing. You get to to ride on the fun fun roller coaster of horrors again presumably finding new and exiting ways to kill your character because fun?
Ok the the backgrounds are well done. I just dont see to what end. Theres a bunch of randomly grizzly stuff to get through because fun.
MirianEve about
Playdead's LIMBO